Timeline timeline = new Timeline(
new KeyFrame(Duration.seconds(1.0), e -> {
/*
* read new data and update GUI nodes here ...
*/
})
);
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.play();
If you use FXML, a good point to call this piece of code would be in your FXML controller class:
public class ControllerForFXML implements Initializable {
@Override
void initialize(URL location, ResourceBundle resources) {
/*
* Timeline code from above here ...
*/
}
}
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